Better cards than Nowhere to Run
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Nowhere to Run — Enchantment · 1 B
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
No upgrades have been published for Nowhere to Run yet — neither the algorithm nor the community has found one.
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