Better cards than Suspicious Stowaway // Seafaring Werewolf

This is a text summary shown without JavaScript. The full page renders in your browser.

Suspicious Stowaway // Seafaring Werewolf — Creature — Human Rogue Werewolf // Creature — Werewolf · 1 U

This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2 better cards than Suspicious Stowaway // Seafaring Werewolf.

Strictly better

Unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved or endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Card data provided by Scryfall.

About · Privacy · Terms · Legal & attribution