Better cards than Double Jump // Flying Kick
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Double Jump // Flying Kick — Instant // Instant · 1 U
Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
Fuse (You may cast one or both halves of this card from your hand.)
7 better cards than Double Jump // Flying Kick.
Strictly better
- Clockspinning — Instant · U
- Gut Shot — Instant · R/P
- Play with Fire — Instant · R
- Searing Touch — Instant · R
- Spark Jolt — Instant · R
- Spark Spray — Instant · R
- Thunder Magic — Instant · R
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