Better cards than Catch // Release
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Catch // Release — Sorcery // Sorcery · 1 U R
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
12 better cards than Catch // Release.
Strictly better
- By Invitation Only — Sorcery · 3 W W
- Global Ruin — Sorcery · 4 W
- Odds // Ends — Instant // Instant · U R
- Omen of Fire — Instant · 3 R R
- Planetary Annihilation — Sorcery · 3 R R
- Scrap Mastery — Sorcery · 3 R R
- Single Combat — Sorcery · 3 W W
- Stick Together — Sorcery · 3 W W
- Tragic Arrogance — Sorcery · 3 W W
- Whims of the Fates — Sorcery · 5 R
- Winnowing — Sorcery · 4 W W
- Yawning Fissure — Sorcery · 4 R
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