Better cards than Armed // Dangerous
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Armed // Dangerous — Sorcery // Sorcery · 1 R
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
24 better cards than Armed // Dangerous, the first 20 listed below.
Strictly better
- Arcane Archery — Instant · 2 G
- Awaken the Bear — Instant · 2 G
- Coming In Hot — Instant · R
- Courage in Crisis — Sorcery · 2 G
- Crowd's Favor — Instant · R
- Daring Escape — Instant · R
- Dismember — Instant · 1 B/P B/P
- Efflorescence — Instant · 2 G
- Expanded Anatomy — Sorcery — Lesson · 3
- Ferocious Charge — Instant · 2 G
- Give // Take — Sorcery // Sorcery · 2 G
- Kindled Heroism — Instant · R
- Mammoth Growth — Instant · 2 G
- Maximize Velocity — Sorcery · R
- Monstrous Rage — Instant · R
- Mutagenic Growth — Instant · G/P
- Pack's Favor — Instant · 2 G
- Refresh — Instant · 2 G
- Samut's Sprint — Instant · R
- Spatial Contortion — Instant · 1 C
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