Better cards than World War Hulk
This is a text summary shown without JavaScript. The full page renders in your browser.
World War Hulk — Enchantment — Saga · 3 G G
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
No upgrades have been published for World War Hulk yet — neither the algorithm nor the community has found one.
Unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved or endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Card data provided by Scryfall.
About · Privacy · Terms · Legal & attribution