Better cards than Storm, Force of Nature
This is a text summary shown without JavaScript. The full page renders in your browser.
Storm, Force of Nature — Legendary Creature — Mutant Hero · 1 G U R
Flying, vigilance
Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
12 better cards than Storm, Force of Nature.
Strictly better
- Ashling, Flame Dancer — Legendary Creature — Elemental Shaman · 2 R R
- Concert Kaboomist — Creature — Goblin Artificer · 1 R R
- Crystal, Inhuman Princess — Legendary Creature — Inhuman Noble Hero · 1 R G
- Dreamstalker Manticore — Enchantment Creature — Manticore · 2 R
- Electro, Assaulting Battery — Legendary Creature — Human Villain · 1 R R
- Garruk's Harbinger — Creature — Beast · 1 G G
- Klothys, God of Destiny — Legendary Enchantment Creature — God · 1 R G
- Neheb, Dreadhorde Champion — Legendary Creature — Zombie Minotaur Warrior · 2 R R
- Non-Human Cannonball — Artifact Creature — Clown Robot · 2 R
- Obsessive Collector — Creature — Spirit · 3 U
- Purphoros, God of the Forge — Legendary Enchantment Creature — God · 3 R
- Stalwart Speartail — Creature — Dinosaur · 1 R G
Unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved or endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Card data provided by Scryfall.
About · Privacy · Terms · Legal & attribution