Better cards than Lose Calm
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Lose Calm — Sorcery · 3 R
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
12 better cards than Lose Calm.
Strictly better
- Act of Treason — Sorcery · 2 R
- Besmirch — Sorcery · 1 R R
- Goatnap — Sorcery · 2 R
- Mark of Mutiny — Sorcery · 2 R
- Pack's Betrayal — Sorcery · 2 R
- Price of Loyalty — Sorcery · 2 R
- Take for a Ride — Sorcery · 2 R
- Threaten — Sorcery · 2 R
- Traitorous Greed — Sorcery · 3 R
- Twisted Fealty — Sorcery · 2 R
- Unexpected Request — Sorcery · 2 R
- Vengeful Possession — Sorcery · 2 R
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