Better cards than Midnight Mayhem

This is a text summary shown without JavaScript. The full page renders in your browser.

Midnight Mayhem — Sorcery · 2 R W

Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

12 better cards than Midnight Mayhem.

Strictly better

Unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved or endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Card data provided by Scryfall.

About · Privacy · Terms · Legal & attribution