Better cards than Take for a Ride

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Take for a Ride — Sorcery · 2 R

Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

2 better cards than Take for a Ride.

Strictly better

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