Better cards than Escape to the Wilds
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Escape to the Wilds — Sorcery · 3 R G
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
12 better cards than Escape to the Wilds.
Strictly better
- Burn Away — Instant · 4 R
- Creative Technique — Sorcery · 4 R
- Dubious Challenge — Sorcery · 3 G
- Force of Vigor — Instant · 2 G G
- Healing Technique — Sorcery · 3 G
- Heated Argument — Instant · 4 R
- Impossible Inferno — Instant · 4 R
- Into the Core — Instant · 2 R R
- Mjölnir's Might — Sorcery · 3 R
- Rite of Renewal — Sorcery · 3 G
- Transmogrify — Sorcery · 3 R
- Woodland Guidance — Sorcery · 3 G
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