Better cards than Check for Traps

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Check for Traps — Sorcery · 1 B

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

No upgrades have been published for Check for Traps yet — neither the algorithm nor the community has found one.

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