Better cards than Case of the Locked Hothouse

This is a text summary shown without JavaScript. The full page renders in your browser.

Case of the Locked Hothouse — Enchantment — Case · 3 G

You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

No upgrades have been published for Case of the Locked Hothouse yet — neither the algorithm nor the community has found one.

Unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved or endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Card data provided by Scryfall.

About · Privacy · Terms · Legal & attribution