Better cards than Chimil, the Inner Sun

This is a text summary shown without JavaScript. The full page renders in your browser.

Chimil, the Inner Sun — Legendary Artifact · 6

Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

No upgrades have been published for Chimil, the Inner Sun yet — neither the algorithm nor the community has found one.

Unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved or endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Card data provided by Scryfall.

About · Privacy · Terms · Legal & attribution