Better cards than The Sea Devils

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The Sea Devils — Enchantment — Saga · 2 G

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.

No upgrades have been published for The Sea Devils yet — neither the algorithm nor the community has found one.

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